Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Saturday, 23 December 2023

"When only the most unreasonable solutions are the reasonable options left". TEAM YANKEE - REASON'S END and the use of weapons of mass destruction in-game!

 So part of the joys of World War III - and I use the term 'joys' somewhat loosely, is the fact that... well... it's WORLD WAR III.

...and what good third world war wouldn't be complete without the ability to launch TACTICAL NUCLEAR DEVICES at your opponent?

So, I added it! (SCRIBD version here!) Now be aware that these rules are STUPIDLY broken, you can lose entire armies to these effects, but it's about the story!


In saying that, having this effect occur in one game towards the end of a battle, and then following on with the 'Polluted Environment' that comes after using these 'Quasi-official' rules can make for a very, very interesting narrative campaign!

Sunday, 17 December 2023

"SAVANNAH STORM: The SADF in Team Yankee" and the "Cutio-Cuanavale" playtesting supplement!

Hey all!  Well, it's finally done!  The supplement I have been building as a playtest for using South African forces in Team Yankee is ready for you to have a look at, take a crack at playing, and let me know what you think!

If you want to download it you can either do so via the "TEAM YANKEE (unofficial): World War III" Facebook page, or via the link HERE for the Scribd version!:


 

This has been a really fun endeavour to dig into, and there is so, so much more planned to build out in the wider SAVANNAH STORM book.

In the meantime, please test, adjust and let me know how it goes as per the details provided in the document, or by responding to me here on this page and I'll get back to you!


Most importantly, ENJOY!

(In the meantime, here's some tidbits of what the wider Savannah Storm book will include in the form of visual representation of forces... you'll notice some very interesting eight-wheelers that may have been given a 'Global War' kick in the pants for their R&D - and what's with the Merkava, only time will tell!)























Friday, 10 November 2023

Back from the dead... almost in quite a literal sense!

 So... it's been a long time between drinks for this blog.


I could go into the long and convoluted tail of woe and sorrow that the last few years have been, but really it all boils down to the following...

My life getting totally turned around not once, but twice, in the space of five years, two interstate moves back and forth in Australia (basically like moving from Florida to Montana, then back again (although we're on the upside down part of the world so it gets colder when you travel down unlike Florida!), two career changes, and having to have major surgery to sort a couple of really nasty health issues.

Couple that with COVID and a couple of big wars in the world - and I'd say I've just explained everyone's general "last five years"!

So yes, it's been a ride, and my hobby time, including this site, definitely disappeared and took a hit.  However; in saying that, I'm finally back in the saddle with a whole kit of new things to look into!

I'm still doing the 15mm sci-fi, but it is very secondary to the 6mm projects.  However; there will be more of them in the future as I have slowly been building up a stockpile of great models from the various 15mm producers (and more than a few non-15mm models that fit with a scale agnostic vibe).

6mm has moved forward a little, but like the 15mm it too had to take a back seat to life, depression and getting myself back in the saddle - but I have some very, very interesting stuff to share in the coming weeks as I begin to build out and playtest my own South African military force built around Team Yankee force book dynamics.  I call it 'SAVANNAH STORM', and will keep people in the loop as I build out the details - a surprising amount of which is already done.



 Above are just some examples of the work I am putting into this project, I think it's a field of the Cold War that really deserves to be examined further - especially as it was one of the few places where the Cold War really did thaw out and become the hot mess that was feared!  

The 6mm imagi-nations will also be continuing alongside my SADF adventures, as I build them out for future gaming to act as support elements for my testing of the Savannah Storms rules and for general interest.


Finally, I am dipping my toes into the 3d-printing world, although 'dipping' them is really more "wondering why the hell the machine won't print a basic M113 APC it's just a box on treads for goodness sake" right now!

Monday, 27 November 2017

We watch the lightning, crack over the *very cheaply made* cane fields and often think that this is Australia!

...kudos to anyone who gets the song reference in the title! ;)

Anyway, this post is a very quick one again about some area terrain I made today.  If you have seen my posts in the 6mm Facebook pages, then this info will be nothing new - but for anyone else, keep on reading!

So being an Aussie on our coastline, a lot of the area up North has Sugar Cane fields... so I was hoping to make a rendition of those as area terrain for some of my battles.  My first attempt was to paint the paint brush bristles in an old brush a deep green, cover them in PVC glue, let dry, then cut and glue to a base.

It... well... it looks better as Elephant Grass/a slosh-pit of greenery haha! Still useful but definitely not the effect I wanted - and much too much work for the result.

Left and above are my original attempt at long grass... "Kind of" works, but I feel I'd be better suited putting some water effects around the base and making it into a swamp!


So I went to my local Bunnings store and found the perfect solution... a Coir floormat on the cheap, and a tin of green paint. Five minutes of brushing on return home, and the results match the best examples I have seen online where they make each canestalk seperately!

These coir floor mats would make great cornfields (green on the bottom with a flecking of yellow over the top ends) burnt cane using a black/grey paint, or wheat with a dash of brown thrown over them...
A much, MUCH better version.  Some earth coloration to the sides of the matt and it will pretty much sort itself out!



You could even do the elephant grass through painting the whole lot a darker green hue than mine.

Eventually I will cut out segments to act as fields, maybe even dig a few patches out and place some paintbrush bristles in there with a wrecked aircraft... maybe a downed helo perhaps???

Saturday, 14 May 2016

6mm gaming - Where we begin...

One of the first things that came to my mind when making my 6mm armies was number of (what I thought were) simple questions:

A) Where did I want this occur, 
B) When was this going to occur; and,
C) Who was going to be involved?

Naturally I wanted to incorporate the modern power-players, but I felt that modern engagements just seemed too, well, constrained (that, and it can be a little tetchy for those who may not be 100% okay with the current situations in the world being played out in miniature - it is something that has to be considered for some after all).

In order to keep away from having to explain how a terror group could take over most of the Middle East and Africa by itself under modern circumstances, I decided to do the next best thing - I rewrote the history books ;)


I decided to do what the latest Skirmish: Afrika is doing (a very interesting book - one I hope to review in the future!) and take my fight into Afrika and the surrounds.  I may very well incorporate the lands of Skirmish: Afrika into my storyline in the future.  But for now, I am using the equally interesting and very fun nation-generating rules of 'Not Just a Brush War' by Nordic Weasel games.  


That - and hey, us Weasels have got to stick together!!! ;)



I have found the template by NWG to be a great and interesting way to make nations that I otherwise simply wouldn't imagine myself!


As such, I have made some very 'interesting' nations already using these templates... here is the first of the big four that will be a part of my coming world... the 'Kingdom' of Eulanus - a nation bursting at the seams... mostly because of the chaos within!

The Kingdom of Eulanus


The Kingdom of Eulanus is a Moderately sized nation with 14 million people who call it home.  
The main resource of Eulanus is an abundant supply of building materials such as timber and basic iron, critical elements in the building industries of the many nations in the region.  (I rolled a double on the score for 'Building Materials... I suspect Eulanus has a rather focused iron smelting and forestry industry, or really likes to cut down its rainforests).


A Largely rural people, the Kingdom of Eulanus is effectively 21 years behind the technology curve when compared to its first-world counterparts.  Because of this, the nation still focuses what national industry they have into supporting the creation and supply of building materials, the majority of which is shipped worldwide for consumption by said first world nations... Eulanus has Plentiful Heavy Industry because of these efforts.



However, moving into the 21st century has not been kind to Eulanus, with said 'Kingdom' now being merely a throwback to ages past as chaos grips the country.  Following the death of the absolute monarch Joseph Boto III, the nation began the process of being a Transitional Democracy, even though the transition was seen as Reasonably Legitimate, the process has since become Extremely Unpopular due to ongoing economic mismanagement and horrendous levels of endemic corruption.

Even with such corruption, there is still a manner of imperfect coherency within the nation as the ability to pay anyone to do anything does allow anything you want - for a price...

One of the greatest sticking points for ongoing social dysfunction is the attempts by the corrupt "democractic rulers" to try and enforce a form of leader worship (often considered the 'local religion' for the region).  People find it hard to worship someone they elected into office.

Although the nation is a mess, it has found an unlikely regional power supporter in the form of the nation of Surentar.  The cheap labour force that Surentar has at its disposal is often sent to work in the heavy industry of Eulanus - effectively as government-indentured servants providing Surentar with everything it needs from the lands of Eulanus.  This process is kept well-oiled through the equally-oiled hands of the Eulanus officials; after all, you can get anything done in Eulanus if your money is good.

Not surprisingly, the Kingdom of Eulanus faces a number of issues - with the widespread corruption and unpopularity of the government, many people are turning to crime to make ends meet, with most resorting to open street violence to loot, steal and protest against the conditions.  Even those simply trying to survive use the chaos to steal what precious food and medicine they can.  Eulanus is beginning to seriously look as though it may transition into even greater chaos than what it already has...


Eulanus Military
Close quarter fighters - with the endemic corruption and widespread near-chaos... it is no surprise that the 'military' of Eulanus is tokenistic.  Small arms and crew served weapons dominate the armed forces, and anything better than a technical is seen as a reason to claim armoured division status... These "troops" are not trained as light infantry (if trained at all), they are simply that poorly equipped that they literally have no heavier equipment.

The air force... for what it can be called, is focused on strategic bombing, trying to replace the lost firepower and artillery that the land forces simply do not have.  The age of the platforms, almost thirty years behind modern technology - means that the Il-28 BEAGLE and Mirage III aircraft they use are hard-pressed to fulfill this role.  A few C-119's.. somehow still flying, round out the air deployment (and ad-hoc bomber) capabilities of the force, although most of these have been onsold for their scrap value...




The fact that any of the air force is flyable at all is a feat in of itself - although many believe it is because the local air commanders see themselves as defacto warlords - and so having such power makes them even bigger "big men" than their army counterparts.

With the limited availability of any sort of true armour the tooling for machinery, as odd as the Air Force focus is strategic bombing - focused on heavy tanks.  To this end, the Kingdom of Eulania had previously acquired a large number of IS-3 heavy tanks, which were able to be supported by local heavy industry.  However, due to years of neglect and abuse, most are horribly dilapidated and have been either scrapped, abadoned in place, or are used as checkpoint guards.  The few that remain mobile and functioning - a rare combination for any Eulanian equipment, are operated in limited numbers.



The kingdom of Eulanus does claim to have some 'elite' formations, however, these paramilitary units are more or less simply hardened criminals and hooligans who have been put on the government payroll to ensure compliance and attempt to 'restore order'.  Naturally, any plan involving arming criminal elements and giving them (albeit limited and outdated) basic infantry training to ensure their loyalty didn't exactly work as planned - the paramilitaries are often seen using their power primarily to develop their own organised crime networks.

One of the few fields where the Eulanus military is actually well supplied is in the field of infantry support weapons.  A huge arms deal in the late 90's saw large stocks of surplus ex-East German equipment transferred to Eulanian control.  So, although dated, many Eulanus troops, whilst lacking pretty much everything else, do have their own organic anti-tank, anti-air and indirect fire capabilities.  

As a whole, the Eulanian Armed Forces represent the equivalent of a disfunctional, ineffective, but well equipped militia with the ability to cause some damage with their infantry - if the tactics suit them and they can somehow be in the right place to fight... The average Eulanian knows his limits, but remains willing to fight.

So what's the beef?

Eulanus' current circumstances, the widespread corruption, street violence and lack of popularity, have seen two major problems arise.  The first is a rogue general - a man calling himself "General Joker" (the story goes that he often finds it hilarious to conduct all sorts of atrocities on his captives) has taken it upon himself to establish his own area of control - essentially becoming a warlord.

The more pressing concern for the government, however, is the current talk of a Military Coup.  Colonel Samo Maguto recently returned from Sandhurst academy in the UK - and rumour has it that his men under his professional and respected leadership - are beginning to be more than just the rouse-rabble the corrupt controllers in the capital can control.  The Colonel knows this - and so do his political masters, only time will tell how this ends...
__________________________________________


So, there you have it!  The nation of Eulanus - an absolute hodge-podge that sounds like a right-proper place to settle in... provided you have good cover and enough ammunition to last!


As before, if you found this to be a very interesting little tale, you too can build your own adventures and imagi-nations with the help of 'Not Just a Brush War' as available in the link!